Admission to the event is free of charge; however, capacity is limited. The panel discussions will be conducted in English.
THURSDAY
09.10
Ujazdowski Castle Center for Contemporary Art
10:00 – 18:00
Anna Szylar
,
Local challenges from a global perspective
What does the Polish industry need today to grow?
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
10:00
15 min
Local challenges from a global perspective
What does the Polish industry need today to grow?
Ever wondered what truly drives – or stalls – Polish industry growth? And how does our local scene stack up against the global playing field? What do we really need to thrive? For over a decade, Anna Szylar, the visionary behind Digital Cultures Festival, has been supporting creators and collaborating with institutions across the globe. Now, as she opens this year's festival, she's ready to unpack her unique perspective. Looking back at her experience, Anna will kick off the festival giving an overview of what we can expect from this year's edition.
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Anna Szylar
Curator and digital culture expert with a strong track record in producing and distributing impactful immersive experiences, including her involvement in the production of the award‑winning Gymnasia VR (Felix & Paul Studios, Clyde Hendy Productions, PHI Center) and Messages to the Post-Human Earth (Anagram). Anna is a founder of Monster Mind Studio and her comprehensive production services span from concept to execution, securing funding, and international team coordination. Monster Mind Studio explores future narratives, focusing on XR & AI, and champions Polish digital art globally. This holistic approach extends beyond production into shaping the cultural landscape itself. Anna, Monster Mind Studio’s founder is a trusted strategic mind behind major industry events, lending her vision to the programming of festivals, such as led by her since 2018 Digital Cultures or IDFA DocLab, where she serves as a Program Advisor. Her curatorial expertise brings cutting-edge XR and digital art to wider audiences through high-profile exhibitions, from the MDAG Vision (2025) to the internationally recognized "Ground Control" showcase in Venice (2023).
Irena Taskovski
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The art of global strategy
How to consciously build international success for an XR project?
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
10:15
30 min
The art of global strategy
How to consciously build international success for an XR project?
Join Irena Taskovski, the acclaimed founder and CEO of the world-renowned sales and production company Taskovski Films, for an essential industry session on international strategy. Drawing from her extensive experience as a producer, sales agent, and Head Tutor for Ji.hlava's Emerging Producers, Irena will demystify the process of taking creative projects global. This talk will provide a practical roadmap for creators, covering the power of international collaboration, offering strategic advice on selecting the right film markets at every project stage, and breaking down the real-world advantages and challenges of international co-productions in the immersive VR landscape.

Irena Taskovski
Irena Taskovski, CEO and founder of Taskovski Films and the #DocsConnect Conscious Filmmaking Training Program, is an award-winning producer and distributor with over two decades of experience. She has mentored, consulted, and provided expertise in marketing, sales, financing, and impact distribution for numerous film institutions, including Sunny Side of the Doc, HBO Europe, TRT World, the Asian Cinema Fund, dok.incubator, Sources Germany, and Emerging Producers at Ji.hlava IDFF. She is the mother of a 10-year-old son, a certified 5Rhythms mindfulness-in-motion and movement facilitator and coach, supporting personal and professional growth for film industry professionals. Irena is also a passionate activist for the environment, peace, and human unity, and serves as a mental health ambassador for those working in the film industry.
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
10:45
30 min
How AI is Transforming the Film Industry
And Society at Large
Matt Szymanowski, a filmmaker and creative strategist behind the global documentary "A Human Future" on AI and identity, explores the transformative impact of artificial intelligence on the film industry. As the founder of Bear & Bot, which connects filmmakers with emerging AI tools, Matt offers a unique perspective on how these technological shifts are not only redefining creative processes but also reshaping the stories we tell and how audiences experience them. Join him to discover how AI is amplifying human creativity and guiding our understanding of the world through cinematic narratives.

Matt Szymanowski
Matt Szymanowski is a filmmaker and creative strategist from Silicon Valley, now based in Poland. He is the director of A Human Future, a global documentary on identity in the age of AI, and Captive Mind, a hybrid live-action feature film. As founder of Bear & Bot, he develops films, events, and experimental formats that connect filmmakers with emerging AI tools. He is committed to shaping a future where technology amplifies human creativity and stories continue to guide how we see the world.
Navid Khonsari
Paweł Schreiber
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Embodying history
The player as witness and participant in iNK Stories worlds
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
11:15
45 min
Embodying history
The player as witness and participant in iNK Stories worlds
What is the player's role when they step into a world based on true historical events? Are they merely an observer, or do they become an active participant—even a witness to history? Join us for a unique conversation with Navid Khonsari, the co-founder of the legendary studio iNK Stories and creator of groundbreaking titles like the BAFTA-nominated 1979 Revolution: Black Friday. In a conversation with esteemed games critic Paweł Schreiber, Navid Khonsari will take us behind the scenes of his creative process. He will reveal how to transform archives and personal testimonies into interactive narratives that place the player at the heart of pivotal historical moments. This will be a deep discussion on the responsibility of the creator, the power of empathy, and the unique ability of games to transform the past into a living, personal experience. Don't miss this opportunity to learn how to create worlds that not only entertain but also provoke thought and remain in memory long after the game is over.

Navid Khonsari
Founder and creative director of iNK Stories, Navid Khonsari is known for the cinematic look and feel for iconic game franchises such as Grand Theft Auto, Max Payne, The Warriors, Alan Wake, Home Front and the highest grossing VR game to date, Resident Evil 7: Biohazard. Visionary creator of 1979 Revolution: Black Friday, Khonsari’s work has garnered top honors from institutions such as BAFTA, Sundance, Tribeca, UNESCO, Academy of Interactive Arts &Sciences (DICE), International Mobile Game Awards, IndieCade Grand Jury Award, plus Facebook’s Game of the Year. Recent releases include Fire Escape: An Interactive VR Series that debuted at Tribeca Film Festival and Hero (a VR multi-sensory experience) and winner of the Tribeca Film Festival Storyscapes Award. Khonsari is impassioned by the possibilities of a new wave of immersive entertainment. His latest project Lili was presented at the Cannes Festival 2025.

Paweł Schreiber
Assistant professor in the English Department at the Kazimierz Wielki University in Bydgoszcz, where he specialises in contemporary British drama. He is a theatre critic writing for major Polish theatre journals and co-author of the blog Jawne Sny, which discusses questions of video games and their relationship to other branches of culture. He has written on games for publications including Przekrój, dwutygodnik.com and PIXELMagazine.
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
12:00
30 min
Lunch break
Get some food and don't forget to take a fortune cookie!

Lunch
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Marcin Nowicki
Natalia Korczakowska
Andrei Chodera-Isakau
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Best of Poland (Art & AI)
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
12:30
30 min
Best of Poland (Art & AI)
Get ready to discover the most inspiring Polish digital projects, which are currently being developed!

The Dream of the Machine
Marcin Nowicki
"The Dream of the Machine" by Noviki is a multimedia artwork exploring AI’s ability to dream and hallucinate. Using generative design, video, and sound, it envisions a machine in a dreamlike state, producing abstract compositions beyond human perception. The piece examines the role of dreaming in reasoning within latent space, where artificial intelligence navigates hidden patterns and possibilities. By simulating subconscious-like processes, it questions whether machines can develop creativity and intuition through autonomous exploration of data.

AlphaGo_Lee. Theory of Sacrifice
Natalia Korczakowska
Year 2016, Seoul, a historic duel: Korean Go master Lee Sedol faces the computer program AlphaGo, powered by artificial intelligence. The human player carries the burden of representing all of humanity. The “epoch-making match” was organized by Google DeepMind, the creator of AlphaGo, to spark global media interest and pave the way for the company’s then-planned return to the Chinese market. A meticulously orchestrated PR campaign reached millions of viewers worldwide, turning the game into a powerful symbol of humanity’s defeat by AI. This theatrical performance reimagines the legendary duel as a ritual, drawing the audience into the act of creation while asking urgent questions about the social and environmental costs of technological progress.

Trasa
Andrei Chodera-Isakau
The person experiencing the installation, in the presence of a virtual female driver, undertakes an endless car journey through virtual landscapes that change depending on the selected radio station. We are free to look around from the passenger seat and switch radio stations, which play music and radio programs generated by AI. The goal of the project is to experience an endless journey, finding peace and immersing oneself in the process of travel. Depriving the viewer of agency emphasizes the meditative nature of the experience, allowing for focus on the visual and auditory narrative. The work examines AI as an aesthetic collaborator - how artificial intelligence co-creates our sensory and emotional experiences.
Agata Lankamer, Agata Konarska
Marcin Życzkowski, Anna Molter
Denys Zosym
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Best of Poland (Art & Video Games)
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
13:00
30 min
Best of Poland (Art & Video Games)
Get ready to discover the most inspiring Polish digital projects, which are currently being developed!

Neofeudal Oracle, Seraphic Circuit
Agata Lankamer, Agata Konarska
"Neofeudal Oracle, Seraphic Circuit" is an immersive installation and gaming experience exploring digital domination and new forms of power. Inspired by Y.Varoufakis’ Technofeudalism:What Killed Capitalism, it shows how the datification of life and tech monopolies create a landless feudal order where users become digital peasants ruled by algorithmic control. The player embodies a peasant in a divination ritual led by AI angels through layered digital heavens. From above, peasants labor in fields echoing Courbet or Chełmoński, yet holding smartphones and serving cloud capital. The work merges rustic fabrics, hay and farming tools with cybernetic prosthetics, provoking reflection on control, rebellion and visions of technological sovereignty.

Numiares
Marcin Życzkowski, Anna Molter
A narrative horror-driven 3D video game with a story conceptualised as a visual novel told through environmental storytelling. The game is deeply rooted in a brutal & unforgiving fantasy world inspired by the grim and dark tales & folklore of early medieval Central Europe with its harsh & bloody realities. Players take on the role of a holy warrior and shaman, battling a chilling menagerie of creatures, tasked with negotiating treaties with supernatural forces, acting as judge, jury & executioner.

Star Trek: Infection
Denys Zosym
How do you turn Star Trek’s optimism into fear you feel in your body? Star Trek: Infection is an experimental VR survival horror that uses a twist of science to shape tension, uncertainty, and player choices in full immersion. We show how we designed narrative and interactions, tested emotional responses, and solved VR challenges like presence-safe scares, spatial audio, and comfort. For the first time, players step into the role of an iconic Vulcan officer and experience survival horror through their eyes.
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
13:30
45 min
In pursuit of success:
How to Send a VR Project on a World Tour
In the immersive arts, a festival premiere is often seen as the finish line. For veteran producer and curator Dan Tucker, it’s merely the starting point. But how do you navigate the treacherous road from initial acclaim to a sustainable, revenue-generating international tour? And what does your project need to possess to even get noticed in the first place? Drawing on a career that has placed him at the epicentre of the immersive industry, Dan Tucker offers a rare and invaluable 360-degree perspective. As the former curator of the world-renowned Alternate Realities programme at Sheffield Doc/Fest, he shaped global trends and selected the most innovative projects of our time. As the Executive Producer of East City Films' In Pursuit of Repetitive Beats, he cracked the code to successfully touring a complex, location-based VR experience to audiences worldwide.

Dan Tucker
Dan Tucker is the Executive Producer of Exhibitions and Touring at East City Films, where he leads the presentation of In Pursuit of Repetitive Beats and the studio’s immersive portfolio at festivals, galleries, theatres, and music venues worldwide. An award-winning digital producer and curator, Dan brings over 25 years of experience across broadcasting, digital media, startups, and the arts. Passionate about interaction and storytelling, he works at the intersection of multiple screen industries, from television documentaries to cutting-edge virtual reality experiences. His diverse portfolio spans acclaimed TV productions like Charlie Brooker’s How Videogames Changed the World and groundbreaking digital projects such as the interactive drama Our World War and the VR documentary Easter Rising: Voice of a Rebel for the BBC. As Curator of Alternate Realities for Sheffield International Documentary Festival, Dan curated a global touring exhibition of digital art and documentary, showcasing immersive works from The Guardian, Greenpeace, BBC, and the National Film Board of Canada. More recently, Dan has held key roles as a Commissioning Executive for BBC Arts and Arts Council England’s New Creatives, Head of Partnerships for Mediale, and a VR Researcher for the BFI. At East City Films, he continues to champion innovative immersive storytelling, bringing powerful experiences to audiences around the world.
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
14:15
45 min
Co-Creating the Future of XR Distribution
As immersive media rapidly evolves, we face a critical window of opportunity to shape an equitable distribution ecosystem. Join the Independent XR Distribution Coalition, an initiative housed at MIT Open Documentary Lab, for a participatory session on imagining a flourishing immersive field where artists and their work are seen, experienced, and sustained. Led by XR professionals across film, performance, civic design, and games, the Coalition brings together artists and cultural workers in a collaborative research process to shape independent immersive ecosystems. Bridging disciplines and sectors, the Coalition surfaces shared challenges and catalyzes radical alternatives. It approaches distribution as a creative and relational process: one that connects artists, producers, and audiences across entire project lifecycles and supports the long-term sustainability of creative practice. In this session, participants will engage in a call-and-response process that invites them to co-create the future of immersive distribution. The session will also spotlight an active case study exploring libraries as civic infrastructures for XR.

Scarlett Kim
Scarlett Kim is a director and producer innovating the intersection of live performance and immersive technology. A polymath, Scarlett creates participatory experiences that reimagine liveness, drawing from theatre, XR, game, and ritual. As a producer, Scarlett bridges cultural institutions, community ecosystems, and innovative initiatives to champion artists imagining new worlds. Scarlett is Executive Creative Producer of Center for Unclassifiable Technologies & Experiences (C.U.T.E.); Interdisciplinary Fellow at Royal Shakespeare Company; Visiting Artist at Stanford Arts; Co-Founder of Independent XR Distribution Coalition at MIT Open Doc Lab; and Co-Founder/Co-Producer of Worlds in Play, a gathering of game and theatre practitioners. Scarlett serves on the board of Los Angeles Performance Practice, having produced its 10th Live Arts Exchange [LAX] Festival, is a member of The Kilroys, and mentors for NEW INC. Previously, as Director of Innovation & Strategy of Oregon Shakespeare Festival, Scarlett led the transmedia department of the largest repertory theater in the US.
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
15:00
30 min
Coffee break
Get some coffee and prepare for next panels!

Przerwa
x
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
15:30
30 min
Best of Poland (Ethics)
Get ready to discover the most inspiring Polish digital projects, which are currently being developed!
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Over 15 years in almost 15 minutes
Jakub Koźniewski
Jakub is a co-founder of PanGenerator - a new media art & design collective based in Warsaw, Poland, founded together with Piotr Barszczewski (ex-member), Krzysztof Cybulski and Krzysztof Goliński. Since 2010 the group creates unique projects exploring new means of creative expression and interaction with the audience. Their works are characterised by blending the ephemeral digital realm with the physical world. PanGenerator is mixing bits & atoms to create audience-engaging, dynamic and tangible experiences in opposition to typically static, hermetic and unapproachable conventions prevalent to traditional, mainstream “modern art” practice. In their 15th anniversary this year they will take a step back and reflect on the changing new media art landscape.

Animalis / Master of Reality
Agata Chodera-Isakau
Two immersive VR experiences explore humanity's complex relationship with animals and exploitation ethics. Animalis uses interactive 6DOF virtual reality to challenge our unconscious dominance over fauna, revealing how we strip animals of agency and reduce them to objects. Navigate uncomfortable territory between subtle appropriation and deliberate conquest of natural processes. Master of Reality confronts these themes through multi-sensory installation combining touch, sound, and vision. Feel contradictory pleasure stroking fur while generating ephemeral soundscapes, as an observing avatar witnesses your interaction. Both works examine animal status in human culture and broader exploitation of subordinated beings, questioning our role as masters of nature.

AI Social Lab
Jacek Nagłowski
He has been working on issues related to artificial intelligence since 2020. He directed and produced an interactive VR experience „Conversations” co-created with various AI systems ranging from text, image, sound and space creation in the Unreal engine. He is also developing a project called „Sideways of AI – Survival Guides,” which aims to popularize knowledge about the social and psychological risks arising from the development and rapid proliferation of artificial intelligence and methods of dealing with these risks. In parallel, he is developing an AI Social Lab venture aimed at creating and promoting artificial intelligence systems to help solve social problems unaddressed by the commercial sector, including helping excluded and marginalized communities.
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
16:00
30 min
Best of Poland (Memory)
Get ready to discover the most inspiring Polish digital projects, which are currently being developed!

Bjkowska Atlantyda
Daria Łuka
Daria’s project “Bojkowska Atlantyda” is a mobile application that serves as an interactive guide to the former Boyko region in the Bieszczady Mountains, Poland. The app allows users to explore the landscapes of vanished villages, as well as the traditions, beliefs, and art of this ethnic group. Using augmented reality, it brings back to life everyday objects and long-lost architecture, offering an immersive way to connect with cultural heritage. The project was developed in Unity, combining historical research with modern technology to create an engaging tool for education and cultural preservation.

Steel
Filip Jakubowski
The film "Steel" portrays two elderly women – Krystyna (90) and Marysia (85) – who in their daily work confront the rhythm of the contemporary, increasingly digitized world. The camera accompanies them through impersonal spaces: a factory hall and the last umbrella repair shop in Cracow. Their weathered hands and voices amid the hum of machines become testimony to a quiet exclusion – of people whose pace of life cannot keep up with the pace of technology. Visually, the film juxtaposes classically composed frames with modern LiDAR imaging and 3D renderings. This collision between analog tactility and digital abstraction creates a dialogue between filmic languages that also reflects changing perceptions of time and transience.

"Fractured Reflections"
Sefa Sagir, Anna Klimczak
"Fractured Reflections" is an interactive sound object that responds to its environment. It combines weather data, the flow of water in Polish rivers, and the subtle gestures of the participants to create hypnotic sounds and images. At its centre is a basin filled with water, made from a satellite dish. Pulsating patterns appear on its surface—an effect of the constant exchange of information and influences. The object demonstrates how individual actions and global phenomena intertwine into a single, ever-changing whole. It invites the viewers to pause, listen, and feel that we are part of a larger system.
Sara Szostak, Marta Grytczuk
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Intersecting worlds of visual arts and video games
Special curator-led tour of the "IF/THEN" exhibition!
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
16:30
60 min
Intersecting worlds of visual arts and video games
Special curator-led tour of the "IF/THEN" exhibition!
Join us for a special curator-led tour of the "IF/THEN" exhibition! Curators will walk you through the show, explaining the ideas behind it and introducing you to the amazing works by 23 international artists.
You'll discover how the exhibition explores storytelling in our digital world, where algorithms, games, and screens are everywhere. Get ready to see how artists use game mechanics, interactive installations, and even glitches to show us how stories are created, rewritten, or messed up.
But it's not just about the art! The curators will also give you an exclusive peek behind the scenes, sharing insights into the production challenges of working with digital art. Learn how even small choices can change a story, and why mistakes (glitches!) are celebrated here.
Come explore "IF/THEN" and see how our reality is becoming more and more like a game. It's a chance to look at our world in a fresh, critical, and sometimes playful way!

Sara Szostak, Marta Grytczuk
CSW Zamek Ujazdowski
09.10.2025
Czwartek
Centrum Sztuki Współczesnej Zamek Ujazdowski
18:00
180 min
Evening Networking at Regina Bar: PRESS PLAY & Unwind!
Join us for an exclusive networking event at the vibrant Regina Bar! This networking event creates an opportunity to connect, collaborate, and continue the inspiring conversations from the day in a relaxed, electrifying atmosphere. Mingle with fellow digital artists, industry leaders, curators, and journalists from around the globe. Share insights, spark new ideas, and forge valuable connections that could shape the future of your projects. Regina Bar, with its fantastic ambiance and refreshing drinks, provides the perfect backdrop for fostering new friendships and partnerships. Don't miss this chance to extend your festival experience, make lasting memories, and maybe even find your next big collaborator. Let's raise a glass to digital cultures and the incredible community we're building! The event is for festival participants only - don’t forget to take your badge!
The party takes place at the Regina Bar, Koszykowa 1 street in Warsaw.

Networking
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FRIDAY
10.10
Outriders Klub
10:00 – 18:00
Stijn Postema
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Artistic Journalism
The anatomy of an emerging aesthetic truth practice
Posłuchaj podcastu10
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Piątek
Outriders Klub
10:15
30 min
Artistic Journalism
The anatomy of an emerging aesthetic truth practice
This session dissects Artistic Journalism, an emerging practice fusing rigorous, factual reporting with deliberate aesthetic forms. By engaging emotions alongside intellect, these methods create a deeper impact than traditional formats, demonstrably boosting audience empathy, understanding, and willingness to take action. As technology transforms media, we examine how this "aesthetic truth practice" provides a powerful, human-centered way to convey complex truths.

University of Amsterdam
Stijn Postema
Stijn Postema is a journalism & arts researcher and lecturer at the University of Amsterdam and Fontys University of Applied Sciences in Tilburg. He works as doctoral researcher with a focus on interdisciplinary work at the Arts and Journalism intersection at University of Amsterdam. Previously, Stijn held the position of Professor of Applied Sciences in Engaged Journalism in Ede, and he taught in the MA International Journalism for Media Professionals at Edinburgh Napier University in Scotland. Over the years, he has designed and led a wide range of research projects. His publication Artistic Journalism in 2020 serves as a scholarly model for studying the confluence of these fields on a continuum of forms, values, and practices. Also, Stijn is an ardent supporter of compassion in media work.
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Piątek
Outriders Klub
10:45
45 min
Playing with truth: reportage that happens live
Vanessa Rousselot reveals how reportage can become a live theatrical event, where journalism and performance collide. With Diario Vivo, real stories are brought to the stage, immersing the audience in a narrative that unfolds in real-time—raw, unedited, and impossible to rewind.

Diario Vivo
Vanessa Rousselot
A film director and journalist, she is one of the forces behind Diario Vivo, a unique format of performative journalism where true stories are told live to an audience. Her work merges the raw power of documentary storytelling with the intimacy of theater, creating a space where audiences can connect with stories on a deeply emotional level.
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Piątek
Outriders Klub
11:30
30 min
Coffee break
Get some coffee and prepare for next panels!

Break
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Merian Garde Gräs
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Play, Pause, Listen: how Zetland builds relationships with audiences
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Piątek
Outriders Klub
12:00
45 min
Play, Pause, Listen: how Zetland builds relationships with audiences
Zetland proves that journalism can be more than just consuming content—it can be a communal experience. This panel explores how live events and intimate storytelling transform the relationship between a publication and its audience.

Zetland
Merian Garde Gräs
Merian Garde Gräs is an editor on the political desk at Zetland, the Danish media platform renowned for its in-depth, narrative journalism. She previously hosted "Helikopter," a popular daily news podcast that stood out for its use of dramatic structure, powerful storytelling, and narrative tension—transforming each episode into a mini-audio drama. Her background also includes working as a journalist for DR Nyheder and lecturing in journalism at the University of Southern Denmark (SDU).
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Piątek
Outriders Klub
13:30
60 min
Lunch break
Get some food and don't forget to take a fortune cookie!

Break
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10
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10
Piątek
Outriders Klub
14:30
30 min
Play as Portal: Worldbuilding Through Game, Theatre, and Ritual
How can play be a strategy for subversive worldbuilding? In this talk, director and producer Scarlett Kim dives into the intersection of game and theatre to explore play as a mode of radical imagination. Participatory experiences offer a vital space for practicing agency in an increasingly uncertain and complex world. Just as theatre has long served as a rehearsal room for personal and political transformation, immersive experiences invite us to imagine new relationships, systems, and worlds. Artists are casting audiences as players, inviting them to glitch, rewire and wrestle with dominant culture narratives, rather than passively consume. Through case studies from her practice with her studio, Center for Unclassifiable Technologies & Experiences (C.U.T.E.), Kim will explore how audiences become co-authors in emergent meaning. Beasts is an autofictional live digital puppetry performance that draws from the monsters of Korean folklore (Royal Shakespeare Company, Stanford Arts). Across a physical stage and fantastical virtual environments in Unreal Engine, a live performer and her beastly digital doubles puppeteer one another, shapeshifting to belong. Kim will also delve into A Funeral for the Internet, an immersive theatre production and social ritual powered by an AI platform for collective experiences, created with Samantha Gorman and Danny Cannizzaro (RSC, UCSC LEMI Lab, Tender Claws), and examines how artists are exploring agency through live game formats such as LARPs, Tabletop Roleplaying, and Alternate Reality Games at Worlds in Play, a convening of game and theatre artists.

Scarlett Kim
Scarlett Kim is a director, producer and innovation leader making unclassifiable experiences at the intersection of live performance and immersive technology. Scarlett creates participatory experiences that reimagine liveness, drawing upon theatre, XR, game and ritual. Scarlett is Executive Creative Producer of Center for Unclassifiable Technologies & Experiences (C.U.T.E.); Interdisciplinary Fellow at Royal Shakespeare Company; Visiting Artist at Stanford Arts; Co-Founder of Independent XR Distribution Coalition at MIT Open Doc Lab; and Co-Founder/Co-Producer of Worlds in Play, a gathering of game and theatre practitioners. Scarlett serves on the board of Los Angeles Performance Practice, having produced the 10th edition of its Live Arts Exchange [LAX] Festival. Previously, as Director of Innovation & Strategy of Oregon Shakespeare Festival, Scarlett led the transmedia department of the largest repertory theater in the US.
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Piątek
Outriders Klub
15:00
30 min
Between game and reality: journalism, empathy and violence
Join us for a fascinating conversation between two experts who explore these boundaries daily: Navid Khonsari, a visionary of interactive narrative from iNK Stories, and Jakub Górnicki, co-founder of the journalistic collective Outriders. The starting point for their discussion will be Lili—the latest, highly anticipated project from iNK Stories. This interactive neo-noir, an adaptation of Macbeth, transports us to a world of digital warfare, deep-state surveillance, and hacker networks. How do you design experiences that comment on real-world threats without losing the power of artistic storytelling? Can video games become the most powerful tool for building engagement, or does it risk desensitizing us to violence? This conversation is a unique meeting of the worlds of gaming and journalism—two fields that, now more than ever, need to be in dialogue.

iNK Stories
Navid Khonsari
founder and creative director of iNK Stories, Navid Khonsari is known for the cinematic look and feel for iconic game franchises such as Grand Theft Auto, Max Payne, The Warriors, Alan Wake, Home Front and the highest grossing VR game to date, Resident Evil 7: Biohazard. Visionary creator of 1979 Revolution: Black Friday, Khonsari’s work has garnered top honors from institutions such as BAFTA, Sundance, Tribeca, UNESCO, Academy of Interactive Arts &Sciences (DICE), International Mobile Game Awards, IndieCade Grand Jury Award, plus Facebook’s Game of the Year. Recent releases include Fire Escape: An Interactive VR Series that debuted at Tribeca Film Festival and Hero (a VR multi-sensory experience) and winner of the Tribeca Film Festival Storyscapes Award. Khonsari is impassioned by the possibilities of a new wave of immersive entertainment. His latest project Lili was presented at the Cannes Festival 2025.
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Piątek
Outriders Klub
15:30
30 min
Coffee break
Time to get some coffee and prepare for next presentations!

Break
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Piątek
Outriders Klub
16:00
60 min
Cyber Elf by Magda Szpecht (live performance)
We all know the images of the destruction of the Mariupol Drama Theatre, a devastating example of Russian aggression, indifferent to the fate of children, unarmed civilians, or simply – human life. The theatre, used as a shelter, was bombed and completely destroyed, despite a clear warning about children being inside. The word "дети" (children) written in chalk in Russian spread around the world, sending a clear message. Vladimir Putin and his cronies declared total war on civilization, humanity, and culture, drawing the theatre into the very heart of the conflict – literally and metaphorically.
But what can theatre do to help Ukraine? After the outbreak of war on February 24, 2022, theatre director Magda Szpecht decided to return to her first profession – journalism. Abandoning her previous activities, she chose the path of a Cyber Elf. A cyber-activist fighting against Russian trolls, fake news, and disinformation. Her daily battlefield and tools for sharing verified information became social media platforms (Facebook, Instagram, Telegram, YouTube, and others), but also news portals, television channels, and first-hand reports. All of this to protect the first – and perhaps crucial for parties excluded from the conflict – front line: the fight for truth taking place in cyberspace.
The lecture "Cyber Elf" is not only a summary of Magda Szpecht's activities to date as a cyber-activist. It is an action here and now, on the one hand allowing us insight into the daily struggle and tasks that the artist faces in the successive chapters of the war. On the other, it is an opportunity for each of us to learn simple tools through which we can join the conflict and help Ukraine in its fight for freedom.Glory to Ukraine!

Magda Szpecht
Awarded theatre & opera director, author of many installations and performances in Poland and Japan (in collaboration with Festival/Tokyo); she was studying Drama directing at the The Ludwik Solski State Theatre School in Kraków. Previously, she graduated Journalism and Social Communication with specialization in Creative writing at the University of Wrocław. She is interested in creating post-post-post- postdramatic theatre. Political, but intense and intimate, balancing between dark humor, sincere emotional experience and a surrealist, abstract world. Szpecht often explores non-human perspectives and unobvious ways of describing reality. She often combines elements of movement practice, film work, documentary archives, visual arts and contemporary music. When war in Ukraine started on February 24th 2022, she decided to become a Cyber Elf and dedicate herself to support Ukrainian people and to fight with Russian disinformation, fake news and propaganda. For ÆFEKT Magda created Cyber Elf performance, a lecture about her cyber-activism in the face of the war (co-produced by Nowy Teatr in Warsaw & SIRENOS Festival in Vilnius).













