Admission to the event is free of charge; registration is required. The panel discussions will be conducted in English.

WEDNESDAY

DAY I (Discovery)

Ujazdowski Castle Center for Contemporary Art, ul. Jazdów 2, Warsaw

10:00 – 22:00

Welcome and festival opening

Posłuchaj podcastu

day 1

10:00

5 min.

Welcome and festival opening

Without too much talking - just a quick hello before two days of art, technology and community officially kick off. Grab a coffee, find your seat, and let's begin!

Ludwik Kamiński

Elwira Wojtunik-Láng

Mateusz Witczak

Panel: 'Immersive Art Ecosystem in Poland'

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day 1

10:15

1 h

Panel: 'Immersive Art Ecosystem in Poland'

A conversation about what makes up Poland's immersive art infrastructure today - from Wesoła Immersive, Kraków's new media art centre housed in a former hospital kitchen, through Art & Science Lab Poznań, a residency and workshop programme bridging art, science and technology run by the Pawilon Poznań and the Poznań Supercomputing and Networking Center, to other initiatives which are actively supporting the growth of the industry. The panel looks at what tools, spaces and support artists working with immersion need today, and where the biggest gaps in this ecosystem still are.

Ludwik Kamiński

Ludwik Kamiński - VJ, visual artist, stage and light structure designer. In his artistic work, he combines various media, such as generative graphics, animation, laser, LED light, and mapping. His projects are closely linked to the club scene and electronic music, having collaborated with festivals such as Up To Date Festival, Carbon Silesia, Tauron Nowa Muzyka, Patchlab Festival and the Krakow-based event series called "Nurt".

Elwira Wojtunik-Láng

Initiator and Artistic Director of the Patchlab Digital Art Festival (patchlab.pl), organized in Krakow since 2012 and recognized by the Creative Industries Institute as a key Polish event in the art & tech field. She is an international curator of exhibitions and events, specializing in digital art, new media, and immersive experiences, as well as the founder of the Photon Foundation, which promotes the growth of digital art and international collaboration. As a visual artist, she works within the Elektro Moon Vision duo, designing and producing interactive and immersive experiences utilizing AR, VR, XR, and AI. She is a recipient of the Creative Scholarship of the Mayor of the City of Krakow (Digital Culture), the Scholarship of the Minister of Culture and National Heritage (Visual Arts), the MuseumsQuartier residency in Vienna, and Japan's Omosiroi Award for Innovation. She collaborates with the Academy of Fine Arts in Krakow, where she is currently pursuing her PhD, alongside other European academic institutions. She has represented the Polish digital art scene at international events and conferences, including initiatives associated with Poland’s Presidency of the Council of the EU, UNESCO Creative Cities, ISEA (International Symposium on Electronic Art), the Athens Digital Arts Festival, and SAT Fest in Montreal. She serves on international juries for new media competitions, including NewImages XR in Paris, SIGGRAPH Asia, and the WRO Biennale Best Media Art Diplomas Competition. Since 2023, she has served as a nominator for the Paszporty "Polityki" awards in the Digital Culture category.

Mateusz Witczak

Journalist and reporter. He publishes in "Polityka," "Replika," Dwutygodnik, "Gazeta Wyborcza," and "CD-Action," was the editor-in-chief of the PolskiGamedev.pl website and magazine, collaborates with Krytyka Polityczna and OKO.press. Program director of CD-Action EXPO, co-organizer and host of stages at Poznań Game Arena and Warsaw Game Days. Winner of the Bauer Publishing journalist award and the Digital Dragons Award, and nominated for Amnesty International’s "Pen of Hope" for his human rights advocacy.

Panel: Brand new project launch by the Monster Mind Studio

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day 1

11:15

15 min.

Panel: Brand new project launch by the Monster Mind Studio

As the studio behind Digital Cultures, Monster Mind Studio has something new in the works - launching in 2027, and still under wraps. The details will be revealed for the very first time at this year's festival. Be in the room to find out first!

Presentation: Sandra Gaudenzi: 'Impact storytelling in XR'

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day 1

11:30

40 min.

Presentation: Sandra Gaudenzi: 'Impact storytelling in XR'

Dr Sandra Gaudenzi is a scholar in interactive and immersive narrative, co-curator of Image Ouverte festival, as well as the author of the WHAT IF IT methodology used to design interactive factual narratives. In her talk, she will challenge XR creators to think about impact not as an add-on to a project, but as something built into its narrative structure from the very start. She will discuss the shift from story-telling to “story-living" - experiencing a story rather than simply observing it, and how phenomenological frameworks for experience design help immersive creators shape the emotional and social resonance of their work more deliberately.

Dr Sandra Gaudenzi is a scholar in interactive and immersive narrative, co-curator of Image Ouverte festival, as well as the author of the WHAT IF IT methodology used to design interactive factual narratives. In her talk, she will challenge XR creators to think about impact not as an add-on to a project, but as something built into its narrative structure from the very start. She will discuss the shift from story-telling to “story-living" - experiencing a story rather than simply observing it, and how phenomenological frameworks for experience design help immersive creators shape the emotional and social resonance of their work more deliberately.

Coffee Break x COFFEE PLANT

Posłuchaj podcastu

day 1

12:10

15 min.

Coffee Break x COFFEE PLANT

COFFEE PLANT is a specialty coffee roastery founded in 2019 that has established itself as the fastest-growing roastery in Poland within this segment. We are a team of coffee enthusiasts for whom flavor and quality are absolute priorities. Through meticulous attention to detail, from bean selection and the roasting process to the final product, we deliver coffee of the highest quality. We are distinguished by clean flavor profiles and distinct tasting notes that highlight the unique character of every coffee.

COFFEE PLANT is also a collaborative space for emerging talent. As a specialty coffee roastery, we support young designers, including Anna Marciniszyn, Koka Skowrońska, Zuzanna Badowska, and Michał Kokerski, seamlessly bridging product, aesthetics, and culture. We craft custom coffees for notable clients, including the Museum of Modern Art in Warsaw and Netflix.

Our journey through the world of coffee is driven not only by the flavor and aroma of freshly roasted beans, but also by a deep commitment to protecting our planet. We source green coffee whose origin and farming practices we fully trust, prioritizing quality rooted in ethics.

In 2025, COFFEE PLANT was awarded in the prestigious must have competition organized by the Łódź Design Festival for its rebranding and consistent, responsible visual communication.

Our motto? Coffee is our specialty.

Jin LEE

Ubac Studio

SunJeong Hwang

Panel: Tuning to 'Common Frequencies between Poland and Korea'

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day 1

12:30

1 h

Panel: Tuning to 'Common Frequencies between Poland and Korea'

This panel accompanies Tuning to Common Frequencies, a Polish-Korean exhibition on view from 23 September to 6 October 2026 at CSW Zamek Ujazdowski. Bringing together six works by artists from Poland and South Korea, the exhibition explores how artificial intelligence, 3D scanning, immersive installation, sound and scent are reshaping how we understand the body, memory and community. The works range from speculative installations built around living organisms and generative sound, through multisensory VR cinema with wearable haptic interfaces, to video and documentary pieces examining deepfake technology, folklore, institutional memory and non-visual ways of navigating the world. The panel brings the exhibiting artists together for a conversation about what connects the Polish and Korean new media art scenes - shared "frequencies" across different cultural and technological starting points.

Jin LEE

Jin LEE is a Seoul-based expert in the field of Contemporary Art and Digital Culture, with interests in the critique of new technology, media philosophy, and communication. She is Director of CC. Magnet, a curatorial collective for visual arts; co-organizer of VUUP, a media culture research collective; and Curator at the Seoul Museum of Art (SeMA). She has worked with a range of art institutions and platforms, including the media art journal AliceOn, the Korean video art archive theStream, Coreana Museum of Art, and Art Center Nabi. She was selected as an emerging curator for the 8th Doosan Curator Workshop and served as a curator for the SIGGRAPH Asia 2020 Art Gallery.

Ubac Studio

Ubac Studio is a Seoul-based media artist duo composed of Hyeunjoo Woo and Jiyun Park. Centering on XR-based interactive installations, they explore moments when technology’s construction of the world collides with individual sensory experience. Their works have been presented at the Immersive Competition of the 79th Festival de Cannes, Venice Immersive at the 83rd Venice International Film Festival, Ars Electronica, and Powerhouse Museum. They received the Festivals Connexion Award for an Immersive Work at Annecy 2026 and the New Media Artist Award at Seoul International ALT Cinema & Media Art Festival (NeMaf) 2025.

SunJeong Hwang

SunJeong Hwang is a transmedia artist, new media composer, and performer whose practice explores the evolving relations among posthumanism, generative technologies, and ecological systems. Hwang has been developing Tanhamu, a long-term speculative project concerned with relational forms of being and networked intelligence emerging among human and nonhuman bodies, mycelial and artificial networks, memory, and environment. Through her research-based practice Planetary Weaving, Hwang attunes to the entangled rhythms of bodies, environments, and technological systems—how they sense, remember, and transform one another, and how collective embodied cognition and symbiotic relations may emerge through these encounters. Grounded in multidisciplinary research and artistic experimentation, she works across poetry, manifestos, AI, generative coding, data, moving image, sound, and movement, weaving these elements into multisensory environments where biological and computational temporalities, embodied memory, and situated perception intersect. Her installations, films, sound works, and performances form living interface-environments—evolving ecologies. Hwang recently held a solo exhibition at the National Museum of Kazakhstan (2026) and participated in the 16th Curitiba International Biennial (2026), following a residency at transmediale, Berlin (2025). Her work has been presented at Sonic Acts (Amsterdam), ISEA (Paris), Abu Dhabi Festival, SeMA (Seoul), and Mutek, among others. She is part of the generative art duo organic Operators (oOps.50656) and leads Hertz and Dough, a sound research lab dedicated to biosphere listening and spatial sound.

Presentation: Julia Makivic. 'Alternative Controllers: Art, Electronics, and Creative Engineering'

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day 1

13:30

45 min.

Presentation: Julia Makivic. 'Alternative Controllers: Art, Electronics, and Creative Engineering'

Julia will provide an overview of various alternative controller video games, what makes a game controller „alternative", as well as how hardware hacking and DIY electronic engineering can empower users to understand the technologies that shape our daily lives. She will provide an analysis of Sound Blok, a stackable musical instrument, describing how the user interaction, electronics, and visual design work in unison. She will also provide a step by step discussion of her design process for her latest work in progress, Brutalist Angels.

Julia Makivic is a game designer and creative technologist who divides her time between London and Belgrade. She creates alternative controller games using Raspberry Pi, Arduino and various sensors. Her games explore what it means to have an emotional exchange with a computational system and how our emotions are mediated by technology. She completed an MFA in Computational Arts from Goldsmiths College, and is currently a lecturer in Creative Electronic Engineering at Royal Holloway, University of London. Her projects have been featured in a variety of international games festivals including A MAZE, Jeugdfilmfestival Antwerpen,Game Happens, Interactive Futures, and the Leftfield Collection at EGX Rezzed.

Lunch break

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day 1

14:15

45 min.

Lunch break

Dr Iwo Zmyślony

Jacek Nagłowski

Evi Stamou

Ivona Tau

Panel: Ways of Hallucinating. Between Art, AI and Memory.

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day 1

15:00

1 h

Panel: Ways of Hallucinating. Between Art, AI and Memory.

A panel on how artists creatively and critically engage with artificial intelligence in their work - not as a ready-made tool, but as material for experimentation, an object of critical reflection, or a co-author of the creative process. Jacek Nagłowski, Evi Stemou and Ivona Tau will speak about their individual approaches to AI in artistic practice.  A discussion on where the line between tool and co-creator lies today, and how art engages with that question differently than the tech industry does.

Dr Iwo Zmyślony

Dr. Iwo Zmyślony is an organizational culture and change designer, business trainer, and consultant at the ICAN Institute, where he leads training in neuro-leadership and non-automatable skills of the future. As a methodology scholar, he has spent over twenty years studying expert knowledge management systems as well as the psychological and sociological determinants of innovation processes. He earned his PhD with a dissertation on the psychological and sociological drivers of creativity in empirical sciences (know-how, tacit knowledge). He lectures at the University of Warsaw and teaches postgraduate and MBA programs at Łazarski University. Additionally, he is a Research Fellow at the Rzeszów University of Technology, a member of the Scientific Council at the Human for Future Foundation, and the host of the "Limits of AI" podcast for MIT Sloan Management Review Poland.

Jacek Nagłowski

Jacek Nagłowski is a producer, director, researcher, and creator in the field of new media. He has produced nearly thirty documentary and feature films—mostly international co-productions—and fourteen VR experiences showcased at major festivals such as Sundance, Venice, Cannes, and Leipzig. He serves as Head of the VR/AR Studio at the Łódź Film School’s Visual Narratives Laboratory (vnlab.org), which combines media production with research into the evolving language of VR. Since 2020, his work has focused heavily on artificial intelligence. He is currently developing Conversations, an interactive VR experience co-created with various AI models spanning text, image, audio, and Unreal Engine spatial design. He is also developing AI Wilderness – Survival Guides, a project raising awareness of the social and psychological risks of rapid AI adoption, as well as AI Social Lab, an initiative dedicated to building AI systems that tackle social issues overlooked by the commercial sector, particularly supporting marginalized communities.

Evi Stamou

Evi Stamou is an award-winning filmmaker, producer and PhD researcher at the Department of Cultural Technology and Communication (University of the Aegean) based in Athens. She studied Political Economy at Athens University of Economics and Business, filmmaking at Hellenic Cinema and Television School Stavrakos, and holds an MA in Documentary Production. For over twelve years, her artistic practice has explored the relationship between traditional cinematic forms and contemporary art, focusing on emerging video technologies and new media. Her films have been presented internationally at festivals and exhibitions including Doclisboa International Film Festival, Visions du Réel International Film Festival, DOC NYC, Fipadoc International Documentary Festival, Cinemed - Montpellier International Mediterranean Film Festival and Thessaloniki International Documentary Festival. In 2021, she founded Maketa Media, a production company dedicated to independent documentaries, hybrid films, and experimental works by emerging directors. The same year, she co-founded Interferences, a nonprofit organization examining the intersections of cinema, art, science, technology, and politics. She is an EMERGING PRODUCERS 2026 alumna.

Ivona Tau

Ivona Tau, PhD is a new media artist from Vilnius, Lithuania, who works with neural networks and code in experimental photography and moving image. She creates universally relatable memories by transforming her experiences captured on analog and digital film through tools like generative neural networks (GAN) or other custom AI models. Central to her practice is working exclusively with her own photographic data or open-source datasets, allowing her to craft bespoke AI models tailored to her vision, rather than relying on commercial third-party tools. Tau comes from the intersection of arts and technology, with 15 years of combined experience in professional photography and A.I. research. She was awarded the best award in the Digital Ars 2020 contest for art created with AI, the Computer Animation category award in Computer Space International Computer Art Forum 2021, and elected as one of the TOP 10 Women in AI 2022 by the Women in Tech Foundation, nominated for ABS Art Prize, Digital Art Awards and Lumen Prize in 2025. Tau’s work has been exhibited widely, including Art Basel Miami Beach, UNTITLED Art Fair, SCOPE, CAFA, Art Week Shenzhen, Vellum, Bitforms New York, Venus Over Manhattan, Ars Electronica Garden, The House of Fine Art, Bright Moments Berlin, Christie's New York and Sotheby’s New York. Her work has been acquired by ZMK Museum of Contemporary Art in Germany & Francisco Carolinum Linz in Austria. Ivona Tau is active in the research community and holds a PhD in Artificial Intelligence from the Polish-Japanese Academy of Information Technology. She published multiple scientific papers in the field of Computer Vision and Artificial Neural Networks.

Jacek Nagłowski

Presentation: Jacek Nagłowski - AI Social Lab

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day 1

16:00

15

Presentation: Jacek Nagłowski - AI Social Lab

The current trajectory of AI development is driving us toward the homogenization of culture and public discourse, alongside a concentration of capital and power in the hands of a few corporations and aligned nation-states, primarily the US and China.

It does not have to be this way.

AI Social Lab is a non-profit initiative dedicated to the bottom-up democratization of artificial intelligence for the common good. Rather than leaving AI development purely to commercial logic, the Lab co-creates tailored systems alongside civil society organizations, as well as public, academic, and cultural institutions—addressing the genuine, unmet needs of specific communities. All developed solutions, shareable data, and technical know-how are distributed free of charge. We believe AI should empower citizens and communities, enhancing their agency rather than stripping it away.

In this presentation, we will outline the Lab’s core principles, operational framework, and initial pilot projects, inviting you to join us in rewriting the rules of the game.

Jacek Nagłowski

Jacek Nagłowski is a producer, director, researcher, and creator in the field of new media. He has produced nearly thirty documentary and feature films—mostly international co-productions—and fourteen VR experiences showcased at major festivals such as Sundance, Venice, Cannes, and Leipzig. He serves as Head of the VR/AR Studio at the Łódź Film School’s Visual Narratives Laboratory (vnlab.org), which combines media production with research into the evolving language of VR. Since 2020, his work has focused heavily on artificial intelligence. He is currently developing Conversations, an interactive VR experience co-created with various AI models spanning text, image, audio, and Unreal Engine spatial design. He is also developing AI Wilderness – Survival Guides, a project raising awareness of the social and psychological risks of rapid AI adoption, as well as AI Social Lab, an initiative dedicated to building AI systems that tackle social issues overlooked by the commercial sector, particularly supporting marginalized communities.

Monika Masłoń

Presentation: When does touch begin? A case study of Four Percent

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day 1

16:15

30 min

Presentation: When does touch begin? A case study of Four Percent

Four Percent explores the experience of meeting in virtual reality and our constantly shifting forms of human contact. Through intimate records of digital encounters, the film examines the feeling of presence in a world where bodies are absent, but closeness feels real. It investigates imagined touch: how, through the gestures of avatars and the closeness of our voices, we fill the gap left by the absence of physical contact. Filmed entirely within VRChat, Four Percent captures the tension between distance and closeness, raising questions about embodiment, the realness of experience, and connection in an increasingly digitally mediated world.

Taking Four Percent as a case study, Monika Masłoń will talk about VR as both a space for encounter and a filmmaking medium. Looking closely at the process behind the film, she will discuss how the tools we use and the avatars we choose affect the way we meet and interact in virtual space, and what happens when these encounters are recorded and translated into a linear film.

Monika Masłoń

Dr. Monika Masłoń is a media artist and lecturer working at the intersection of experimental film, digital media, and sensory experience. She graduated from the Academy of Fine Arts in Łódź and holds a Ph.D. from the Łódź Film School. Her work focuses on embodied encounters, intersubjective presence, and mediated intimacy, translating emotional states into audiovisual and immersive forms including film, VR, installation, and sensor-based interfaces. She has taught at Leipzig University and the Maria Grzegorzewska University in Warsaw. She is the author of Four Percent, a documentary filmed entirely within VRChat exploring touch and presence in virtual space, and the VR experience Control Negative, which transforms disorientation into a tool for emotional reflection. In 2026, she was named a Lumen Prize finalist in the Experiential Innovation category. She is currently developing Feeling Touched, an experimental artistic documentary, and OCEAN, a multi-user VR experience inspired by Stanisław Lem’s Solaris.

Guided tour of 'Tuning to Common Frequencies'

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day 1

16:45

60 min.

Guided tour of 'Tuning to Common Frequencies'

A joint guided walk-through of Tuning to Common Frequencies, the Polish-Korean exhibition on view at CSW Zamek Ujazdowski, led by a curator and artists. The tour offers festival guests a closer look at the six works on show - from speculative installations built around living organisms to multisensory VR cinema with wearable haptic interfaces.

About the exhibition

Tuning to Common Frequencies brings together six works from Poland and Korea, where AI, game engines and 3D scanning meet nature and analogue means of expression to build closeness - not just images.

Yaloo builds an 86-year-old K-pop pirate in MetaHuman technology from a scan of her own grandmother, sailing the Pacific to steal memories for data centers. SunJeong Hwang turns mycelium into sound and a way of thinking about our entanglement with the living world. Ubac Studio's interactive XR installation asks what counts as data - and what gets dismissed as noise. Kobiety Anteny use deepfake and open AI models to expose the violence hiding beneath everyday wellness rituals. Karolina Grzywnowicz recreates the scent of a psychiatric hospital in Rybnik, once used therapeutically though never officially. Xawery Deskur portrays a blind DJ whose steady companion is the voice assistant Alexa.

An exhibition about tuning in to one another in a divided, lonely world - and about technology as a space for meeting, not just dividing. More details available in the "Exhibition" section.

Networking at SPATiF

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day 1

19:00

Networking at SPATiF

Join us for an evening of relaxed networking at SPATiF - one of Warsaw's most legendary bars, just a few steps from CSW Zamek Ujazdowski. It's been the go-to spot for artists, directors and writers since the 1950s, and this year it's hosting Digital Cultures.

Come continue the conversations from Day I over a drink - meet fellow artists, curators and industry folks from around the world, swap ideas, and maybe find your next collaborator.

The event is for festival participants only - don't forget your badge!

THURSDAY

DAY II (Industry)

Zachęta – National Gallery of Art, pl. Małachowskiego 3, Warsaw

10:00 – 17:00

Welcome, Day II

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day 2

10:00

10 min.

Welcome, Day II

Coffee in hand, ready to talk business. Day II opens with a short welcome before we dive into a full day of honest conversations about the real challenges of building in XR - from funding and distribution to production and audience.

Coffee in hand, ready to talk business. Day II opens with a short welcome before we dive into a full day of honest conversations about the real challenges of building in XR - from funding and distribution to production and audience.

Best of Poland: Project Pitches, Block 1

Posłuchaj podcastu

day 2

10:15

30 min.

Best of Poland: Project Pitches, Block 1

This is where you spot tomorrow's names before everyone else does. Ten Polish creators, seven minutes each, live on stage in front of an international jury and industry leaders - pitching the VR, AR and interactive projects that could be next year's festival headliners. Grab a seat, you won't want to miss who takes the mic.


This is where you spot tomorrow's names before everyone else does. Ten Polish creators, seven minutes each, live on stage in front of an international jury and industry leaders – pitching the VR, AR and interactive projects that could be next year's festival headliners. Grab a seat, you won't want to miss who takes the mic.

gdzie są te gołe baby

Whose Choice?

VOTE: from AR filter to a ballot box

Presentation: Claudia Montes. 'Unframed Collection and the business model of B2B XR distribution'

Posłuchaj podcastu

day 2

10:45

30 min.

Presentation: Claudia Montes. 'Unframed Collection and the business model of B2B XR distribution'

Claudia Montes handles content acquisition at Unframed Collection, the first B2B distribution platform built to bring curated VR/AR experiences to cultural institutions - museums, galleries and science centres. Founded by Lucid Realities and supported by Creative Europe, the CNC and BPI France among others, the platform offers a catalogue of works on art, science, history and social issues, along with tools that help institutions deploy immersive setups. Claudia will discuss what a "creator-to-institution" distribution business model looks like in practice, and what she has learned from building a market that didn't exist before.

Claudia Montes is the Head of Editorial and Acquisition at Unframed Collection. She is a digital art curator and cultural expert specializing in European, East Asian, and Latin American cooperation, with over nine years of experience leading transnational projects, artistic programming, and audience engagement strategies. Her career spans collaborations with major cultural institutions and festivals worldwide, including the Forum des images and NewImages Festival (France), Layers of Reality and the Center of Contemporary Culture of Barcelona (CCCB) (Spain), as well as CinemaLeap, the Beyond the Frame Festival, and Novembre Numérique (Japan). Having studied Media and Cultural Studies at SOAS University of London, Claudia has developed strategic initiatives alongside prominent partners such as TAICCA, the Institut Français, the Alliance Française, and MUTEK Japan. With a proven track record in designing international residencies and fostering global talent, she has served as a mentor for prestigious programs like ExpyLab, Atelier du Grand Nord, and Orillas Nuevas, bringing extensive expertise in digital arts and cross-cultural mediation.

Coffee Break x COFFEE PLANT

Posłuchaj podcastu

day 2

11:15

15 min.

Coffee Break x COFFEE PLANT

COFFEE PLANT is a specialty coffee roastery founded in 2019 that has established itself as the fastest-growing roastery in Poland within this segment. We are a team of coffee enthusiasts for whom flavor and quality are absolute priorities. Through meticulous attention to detail, from bean selection and the roasting process to the final product, we deliver coffee of the highest quality. We are distinguished by clean flavor profiles and distinct tasting notes that highlight the unique character of every coffee.

COFFEE PLANT is also a collaborative space for emerging talent. As a specialty coffee roastery, we support young designers, including Anna Marciniszyn, Koka Skowrońska, Zuzanna Badowska, and Michał Kokerski, seamlessly bridging product, aesthetics, and culture. We craft custom coffees for notable clients, including the Museum of Modern Art in Warsaw and Netflix.

Our journey through the world of coffee is driven not only by the flavor and aroma of freshly roasted beans, but also by a deep commitment to protecting our planet. We source green coffee whose origin and farming practices we fully trust, prioritizing quality rooted in ethics.

In 2025, COFFEE PLANT was awarded in the prestigious must have competition organized by the Łódź Design Festival for its rebranding and consistent, responsible visual communication.

Our motto? Coffee is our specialty.

Best of Poland: Project Pitches, Block 2

Posłuchaj podcastu

day 2

11:30

45 min.

Best of Poland: Project Pitches, Block 2

This is where you spot tomorrow's names before everyone else does. Ten Polish creators, seven minutes each, live on stage in front of an international jury and industry leaders – pitching the VR, AR and interactive projects that could be next year's festival headliners. Grab a seat, you won't want to miss who takes the mic.

This is where you spot tomorrow's names before everyone else does. Ten Polish creators, seven minutes each, live on stage in front of an international jury and industry leaders – pitching the VR, AR and interactive projects that could be next year's festival headliners. Grab a seat, you won't want to miss who takes the mic.

Melius Care

Jaskinia Zmęczonych Neuronek

Unbelievable Geomagnetic Storm

Back-ups of War

Presentation: Channelers VR. 'How to fund and produce an artistic 6dof project in Poland?'

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day 2

12:15

15 min.

Presentation: Channelers VR. 'How to fund and produce an artistic 6dof project in Poland?'

"Channelers" is a six-degrees-of-freedom (6DoF) VR experience directed by Jakub Wróblewski and set in a speculative Eastern Bloc city from the era of the Polish People's Republic (PRL). Users explore a brutalist-modernist residential complex from which there is seemingly no escape. Entering into a relationship with a non-human intelligence, participants move through the corridors of a building where concrete walls become portals to supernatural phenomena. Steeped in dreamcore aesthetics and blending supernatural phenomena with an anthropological approach and personal testimonies from people who experienced first- and third-kind encounters, "Channelers" offers an escape from reality that delivers a deeply transformative experience. The project explores the boundaries between agency, narrative, and mechanics of care and empathy within unique settings furnished with design objects by renowned Polish designers of the PRL period.

day 2

12:30

45 min.

Lunch break

Best of Poland: Project Pitches, Block 3

Posłuchaj podcastu

day 2

13:35

30 min.

Best of Poland: Project Pitches, Block 3

This is where you spot tomorrow's names before everyone else does. Ten Polish creators, seven minutes each, live on stage in front of an international jury and industry leaders - pitching the VR, AR and interactive projects that could be next year's festival headliners. Grab a seat, you won't want to miss who takes the mic.

This is where you spot tomorrow's names before everyone else does. Ten Polish creators, seven minutes each, live on stage in front of an international jury and industry leaders - pitching the VR, AR and interactive projects that could be next year's festival headliners. Grab a seat, you won't want to miss who takes the mic.

Future Fragments

Makroskop

Laboratory of Learning Futures

Presentation: Noise VR. 'Mixing theater, literature and XR'

Posłuchaj podcastu

day 2

14:05

30 min.

Presentation: Noise VR. 'Mixing theater, literature and XR'

NOISE VR is an immersive interpretation of Małgorzata Halber’s acclaimed novel HAŁAS (Noise), starring Marta Malikowska. Directed by Krzysztof Grudziński, the project takes the form of a one-on-one mixed-reality monodrama. It combines theatre, VR, Augmented Reality, elements of video games, and the language of audiovisual installation to create an intimate experience at the intersection of performance, technology, and the digital world.

NOISE VR is a story about a world that never goes quiet. About attention stretched between notifications, messages, and an endless stream of content. About online loneliness, relationships mediated through screens, and digital fatigue - a fatigue in which the noise of the outside world gradually seeps inwards. It is no longer merely a backdrop. It becomes a psychological landscape.

Coffee Break x COFFEE PLANT

Posłuchaj podcastu

day 2

14:35

15 min.

Coffee Break x COFFEE PLANT

COFFEE PLANT is a specialty coffee roastery founded in 2019 that has established itself as the fastest-growing roastery in Poland within this segment. We are a team of coffee enthusiasts for whom flavor and quality are absolute priorities. Through meticulous attention to detail, from bean selection and the roasting process to the final product, we deliver coffee of the highest quality. We are distinguished by clean flavor profiles and distinct tasting notes that highlight the unique character of every coffee.

COFFEE PLANT is also a collaborative space for emerging talent. As a specialty coffee roastery, we support young designers, including Anna Marciniszyn, Koka Skowrońska, Zuzanna Badowska, and Michał Kokerski, seamlessly bridging product, aesthetics, and culture. We craft custom coffees for notable clients, including the Museum of Modern Art in Warsaw and Netflix.

Our journey through the world of coffee is driven not only by the flavor and aroma of freshly roasted beans, but also by a deep commitment to protecting our planet. We source green coffee whose origin and farming practices we fully trust, prioritizing quality rooted in ethics.

In 2025, COFFEE PLANT was awarded in the prestigious must have competition organized by the Łódź Design Festival for its rebranding and consistent, responsible visual communication.

Our motto? Coffee is our specialty.

Open VR Zone: Demos and Showcases

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day 2

14:50

1.5 h

Open VR Zone: Demos and Showcases

Headsets on, hands-off talking – this is where you actually get to play. Step into the Open VR Zone and try Noise (Hałas VR) and Channelers for yourself, headset on and controllers in hand. No panels, no pitches – just the work, up close.

Noise VR

NOISE VR is an immersive interpretation of Małgorzata Halber’s acclaimed novel HAŁAS (Noise), starring Marta Malikowska. Directed by Krzysztof Grudziński, the project takes the form of a one-on-one mixed-reality monodrama. It combines theatre, VR, Augmented Reality, elements of video games, and the language of audiovisual installation to create an intimate experience at the intersection of performance, technology, and the digital world.NOISE VR is a story about a world that never goes quiet. About attention stretched between notifications, messages, and an endless stream of content. About online loneliness, relationships mediated through screens, and digital fatigue - a fatigue in which the noise of the outside world gradually seeps inwards. It is no longer merely a backdrop. It becomes a psychological landscape.

Channelers VR

"Channelers" is a six-degrees-of-freedom (6DoF) VR experience directed by Jakub Wróblewski and set in a speculative Eastern Bloc city from the era of the Polish People's Republic (PRL). Users explore a brutalist-modernist residential complex from which there is seemingly no escape. Entering into a relationship with a non-human intelligence, participants move through the corridors of a building where concrete walls become portals to supernatural phenomena. Steeped in dreamcore aesthetics and blending supernatural phenomena with an anthropological approach and personal testimonies from people who experienced first- and third-kind encounters, "Channelers" offers an escape from reality that delivers a deeply transformative experience. The project explores the boundaries between agency, narrative, and mechanics of care and empathy within unique settings furnished with design objects by renowned Polish designers of the PRL period.

Best of Poland Award Ceremony

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day 2

16:20

10 min.

Best of Poland Award Ceremony

The moment we've been building up to all day. One pitch stood out to our international jury, and its creator walks away with the Best of Poland Pitch Award, funded by the Adam Mickiewicz Institute – covering a trip to an international festival abroad, so the winner can see firsthand where the industry is heading. Be there to see who takes it home.

The moment we've been building up to all day. One pitch stood out to our international jury, and its creator walks away with the Best of Poland Pitch Award, funded by the Adam Mickiewicz Institute – covering a trip to an international festival abroad, so the winner can see firsthand where the industry is heading. Be there to see who takes it home.

Festival Closing

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day 2

16:30

30 min.

Festival Closing

Two days, two venues, more ideas than we can count. As Digital Cultures 2026 wraps up, we're raising a glass to everyone who showed up, spoke up, and pitched in – full of inspiration and already looking ahead to the next edition. Stick around for one last drink and conversation before we say goodbye.

Two days, two venues, more ideas than we can count. As Digital Cultures 2026 wraps up, we're raising a glass to everyone who showed up, spoke up, and pitched in – full of inspiration and already looking ahead to the next edition. Stick around for one last drink and conversation before we say goodbye.

Presentation: Danielle Giroux, Immersive story circles : a light lift, high impact format for Narrative VR shorts

Posłuchaj podcastu

day 2

14:20

40 min.

Presentation: Danielle Giroux, Immersive story circles : a light lift, high impact format for Narrative VR shorts

Over the course of 9 months, a pilot program has unfolded in a few select areas on the East and West Coast of the US. Moving away from technological solutions and instead prioritizing human facilitation and space making – this format has surprising affordance that might reveal some useful insights for the field. In a presentation and Q&A we will look at the format, pick it apart, and understand the perspective of the facilitator when it comes to how Narrative VR shorts can be activated as a tool for community building, perspective sharing, and depth of conversation.

Danielle Giroux

Lobby 2

14:00 – 18:00

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Past editions